Fun Inc.


Fun Inc. (Virgin Books, 2010)

A book examining video games in terms of their cultural status, potentials as a medium and as a business. It addresses popular concerns such as the debate over violence in games, as well as the questions of games as art, as one of the most fundamental of human cultural activities, and as a potentially transforming force in the social sciences, economics and 21st century life. Phew.

Buy on Amazon (UK)